Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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UrSceneView Member List

This is the complete list of members for UrSceneView, including all inherited members.

addLight(glm::u8vec2 boardPosition, const ToyMaker::LightEmissionData &light) (defined in UrSceneView)UrSceneViewprivate
addLights(const std::vector< glm::u8vec2 > &boardPositions) (defined in UrSceneView)UrSceneViewprivate
clearLights() (defined in UrSceneView)UrSceneViewprivate
clone() const override (defined in UrSceneView)UrSceneView
create(const nlohmann::json &jsonAspectProperties) (defined in UrSceneView)UrSceneViewstatic
getBoard() const (defined in UrSceneView)UrSceneView
getModel() const (defined in UrSceneView)UrSceneView
getSimObjectAspectTypeName() (defined in UrSceneView)UrSceneViewinlinestatic
kGridUnfocused (defined in UrSceneView)UrSceneViewinlineprivatestatic
mAnimationKeys (defined in UrSceneView)UrSceneViewprivate
mAnimationTimeMillis (defined in UrSceneView)UrSceneViewprivate
mControlledBy (defined in UrSceneView)UrSceneViewprivate
mControllerPath (defined in UrSceneView)UrSceneViewprivate
mFocusedGridCell (defined in UrSceneView)UrSceneViewprivate
mGameOfUrBoard (defined in UrSceneView)UrSceneViewprivate
mGameOfUrController (defined in UrSceneView)UrSceneViewprivate
mMode (defined in UrSceneView)UrSceneViewprivate
mObserveBoardClicked (defined in UrSceneView)UrSceneView
mObserveBoardHovered (defined in UrSceneView)UrSceneView
mObserveControlInterface (defined in UrSceneView)UrSceneView
mObserveControllerReady (defined in UrSceneView)UrSceneView
mObserveLaunchPieceCancelled (defined in UrSceneView)UrSceneView
mObserveLaunchPieceHovered (defined in UrSceneView)UrSceneView
mObserveLaunchPieceInitiated (defined in UrSceneView)UrSceneView
mObserveMoveMade (defined in UrSceneView)UrSceneView
mObserveViewUpdateStarted (defined in UrSceneView)UrSceneView
Mode enum name (defined in UrSceneView)UrSceneViewprivate
mPieceModelMap (defined in UrSceneView)UrSceneViewprivate
mPieceNodeMap (defined in UrSceneView)UrSceneViewprivate
mSigLaunchPieceAttempted (defined in UrSceneView)UrSceneView
mSigMovePieceAttempted (defined in UrSceneView)UrSceneView
mSigViewSubscribed (defined in UrSceneView)UrSceneView
mSigViewUpdateCompleted (defined in UrSceneView)UrSceneView
onActivated() override (defined in UrSceneView)UrSceneViewprivate
onBoardClicked(glm::u8vec2 boardLocation) (defined in UrSceneView)UrSceneViewprivate
onBoardHovered(glm::u8vec2 boardLocation) (defined in UrSceneView)UrSceneViewprivate
onControlInterface(PlayerID player) (defined in UrSceneView)UrSceneViewprivate
onControllerReady() (defined in UrSceneView)UrSceneViewprivate
onLaunchPieceCanceled() (defined in UrSceneView)UrSceneViewprivate
onLaunchPieceHovered(PieceTypeID piece) (defined in UrSceneView)UrSceneViewprivate
onLaunchPieceInitiated(PieceTypeID piece) (defined in UrSceneView)UrSceneViewprivate
onMoveMade(const MoveResultData &moveResultData) (defined in UrSceneView)UrSceneViewprivate
onViewUpdateStarted() (defined in UrSceneView)UrSceneViewprivate
UrSceneView() (defined in UrSceneView)UrSceneViewinline
variableUpdate(uint32_t variableStepMillis) override (defined in UrSceneView)UrSceneViewprivate