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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrSceneView, including all inherited members.
| clone() const override (defined in UrSceneView) | UrSceneView | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrSceneView) | UrSceneView | static |
| getBoard() const (defined in UrSceneView) | UrSceneView | |
| getModel() const (defined in UrSceneView) | UrSceneView | |
| getSimObjectAspectTypeName() (defined in UrSceneView) | UrSceneView | inlinestatic |
| mAnimationKeys (defined in UrSceneView) | UrSceneView | private |
| mAnimationTimeMillis (defined in UrSceneView) | UrSceneView | private |
| mControlledBy (defined in UrSceneView) | UrSceneView | private |
| mControllerPath (defined in UrSceneView) | UrSceneView | private |
| mGameOfUrBoard (defined in UrSceneView) | UrSceneView | private |
| mGameOfUrController (defined in UrSceneView) | UrSceneView | private |
| mMode (defined in UrSceneView) | UrSceneView | private |
| mObserveBoardClicked (defined in UrSceneView) | UrSceneView | |
| mObserveControlInterface (defined in UrSceneView) | UrSceneView | |
| mObserveControllerReady (defined in UrSceneView) | UrSceneView | |
| mObserveLaunchPieceCancelled (defined in UrSceneView) | UrSceneView | |
| mObserveLaunchPieceInitiated (defined in UrSceneView) | UrSceneView | |
| mObserveMoveMade (defined in UrSceneView) | UrSceneView | |
| mObserveViewUpdateStarted (defined in UrSceneView) | UrSceneView | |
| Mode enum name (defined in UrSceneView) | UrSceneView | private |
| mPieceModelMap (defined in UrSceneView) | UrSceneView | private |
| mPieceNodeMap (defined in UrSceneView) | UrSceneView | private |
| mSigLaunchPieceAttempted (defined in UrSceneView) | UrSceneView | |
| mSigMovePieceAttempted (defined in UrSceneView) | UrSceneView | |
| mSigViewSubscribed (defined in UrSceneView) | UrSceneView | |
| mSigViewUpdateCompleted (defined in UrSceneView) | UrSceneView | |
| onActivated() override (defined in UrSceneView) | UrSceneView | private |
| onBoardClicked(glm::u8vec2 boardLocation) (defined in UrSceneView) | UrSceneView | private |
| onControlInterface(PlayerID player) (defined in UrSceneView) | UrSceneView | private |
| onControllerReady() (defined in UrSceneView) | UrSceneView | private |
| onLaunchPieceCanceled() (defined in UrSceneView) | UrSceneView | private |
| onLaunchPieceInitiated(PieceTypeID piece) (defined in UrSceneView) | UrSceneView | private |
| onMoveMade(const MoveResultData &moveResultData) (defined in UrSceneView) | UrSceneView | private |
| onViewUpdateStarted() (defined in UrSceneView) | UrSceneView | private |
| UrSceneView() (defined in UrSceneView) | UrSceneView | inline |
| variableUpdate(uint32_t variableStepMillis) override (defined in UrSceneView) | UrSceneView | private |