Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
Loading...
Searching...
No Matches
UrSceneManager Member List

This is the complete list of members for UrSceneManager, including all inherited members.

activateAutoloads()UrSceneManagerprivate
clone() const override (defined in UrSceneManager)UrSceneManager
create(const nlohmann::json &jsonAspectProperties) (defined in UrSceneManager)UrSceneManagerstatic
getSimObjectAspectTypeName() (defined in UrSceneManager)UrSceneManagerinlinestatic
loadAutoloads()UrSceneManagerprivate
loadScene(const std::string &sceneResourceName) (defined in UrSceneManager)UrSceneManager
loadScene_() (defined in UrSceneManager)UrSceneManagerprivate
mAutoloads (defined in UrSceneManager)UrSceneManagerprivate
mAutoloadsActivated (defined in UrSceneManager)UrSceneManagerprivate
mNextScene (defined in UrSceneManager)UrSceneManagerprivate
mRemovedScene (defined in UrSceneManager)UrSceneManagerprivate
mSwitchScenesThisFrame (defined in UrSceneManager)UrSceneManagerprivate
onActivated() override (defined in UrSceneManager)UrSceneManagerprivate
UrSceneManager() (defined in UrSceneManager)UrSceneManagerinline
variableUpdate(uint32_t timeStepMillis) override (defined in UrSceneManager)UrSceneManagerprivate