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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrSceneManager, including all inherited members.
| activateAutoloads() | UrSceneManager | private |
| clone() const override (defined in UrSceneManager) | UrSceneManager | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrSceneManager) | UrSceneManager | static |
| getSimObjectAspectTypeName() (defined in UrSceneManager) | UrSceneManager | inlinestatic |
| loadAutoloads() | UrSceneManager | private |
| loadScene(const std::string &sceneResourceName) (defined in UrSceneManager) | UrSceneManager | |
| loadScene_() (defined in UrSceneManager) | UrSceneManager | private |
| mAutoloads (defined in UrSceneManager) | UrSceneManager | private |
| mAutoloadsActivated (defined in UrSceneManager) | UrSceneManager | private |
| mNextScene (defined in UrSceneManager) | UrSceneManager | private |
| mRemovedScene (defined in UrSceneManager) | UrSceneManager | private |
| mSwitchScenesThisFrame (defined in UrSceneManager) | UrSceneManager | private |
| onActivated() override (defined in UrSceneManager) | UrSceneManager | private |
| UrSceneManager() (defined in UrSceneManager) | UrSceneManager | inline |
| variableUpdate(uint32_t timeStepMillis) override (defined in UrSceneManager) | UrSceneManager | private |