Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
Loading...
Searching...
No Matches
UrRecords Member List

This is the complete list of members for UrRecords, including all inherited members.

ApplyInvariants(const GameRecord &gameRecord) (defined in UrRecords)UrRecordsprivatestatic
clone() const override (defined in UrRecords)UrRecords
create(const nlohmann::json &jsonAspectProperties) (defined in UrRecords)UrRecordsstatic
getAllRecords() const (defined in UrRecords)UrRecordsinline
getLatestRecord() const (defined in UrRecords)UrRecordsinline
getSimObjectAspectTypeName() (defined in UrRecords)UrRecordsinlinestatic
mLoadedRecords (defined in UrRecords)UrRecordsprivate
mRecordsPath (defined in UrRecords)UrRecordsprivate
onActivated() override (defined in UrRecords)UrRecordsprivate
onDeactivated() override (defined in UrRecords)UrRecordsprivate
submitRecord(const GameRecord &gameRecord) (defined in UrRecords)UrRecords
UrRecords() (defined in UrRecords)UrRecordsinline