|
Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
This is the complete list of members for UrRecords, including all inherited members.
| ApplyInvariants(const GameRecord &gameRecord) (defined in UrRecords) | UrRecords | privatestatic |
| clone() const override (defined in UrRecords) | UrRecords | |
| create(const nlohmann::json &jsonAspectProperties) (defined in UrRecords) | UrRecords | static |
| getAllRecords() const (defined in UrRecords) | UrRecords | inline |
| getLatestRecord() const (defined in UrRecords) | UrRecords | inline |
| getSimObjectAspectTypeName() (defined in UrRecords) | UrRecords | inlinestatic |
| mLoadedRecords (defined in UrRecords) | UrRecords | private |
| mRecordsPath (defined in UrRecords) | UrRecords | private |
| onActivated() override (defined in UrRecords) | UrRecords | private |
| onDeactivated() override (defined in UrRecords) | UrRecords | private |
| submitRecord(const GameRecord &gameRecord) (defined in UrRecords) | UrRecords | |
| UrRecords() (defined in UrRecords) | UrRecords | inline |