Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrPlayerControls, including all inherited members.
attemptDiceRoll() | UrPlayerControls | |
attemptLaunchPiece(PieceTypeID pieceType, glm::u8vec2 launchLocation=glm::u8vec2{0, 0}) | UrPlayerControls | |
attemptMoveBoardPiece(PieceIdentity piece) | UrPlayerControls | |
attemptNextTurn() | UrPlayerControls | |
create(PlayerID player, UrController &urController) | UrPlayerControls | inlineprivatestatic |
getModel() | UrPlayerControls | inline |
getPlayer() const | UrPlayerControls | inline |
mPlayer | UrPlayerControls | private |
mUrController | UrPlayerControls | private |
UrController (defined in UrPlayerControls) | UrPlayerControls | friend |
UrPlayerControls(PlayerID player, UrController &urController) | UrPlayerControls | inlineprivate |