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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for UrPlayerControls, including all inherited members.
| attemptDiceRoll() | UrPlayerControls | |
| attemptLaunchPiece(PieceTypeID pieceType, glm::u8vec2 launchLocation=glm::u8vec2{0, 0}) | UrPlayerControls | |
| attemptMoveBoardPiece(PieceIdentity piece) | UrPlayerControls | |
| attemptNextTurn() | UrPlayerControls | |
| create(PlayerID player, UrController &urController) | UrPlayerControls | inlineprivatestatic |
| getModel() | UrPlayerControls | inline |
| getPlayer() const | UrPlayerControls | inline |
| mPlayer | UrPlayerControls | private |
| mUrController | UrPlayerControls | private |
| UrController (defined in UrPlayerControls) | UrPlayerControls | friend |
| UrPlayerControls(PlayerID player, UrController &urController) | UrPlayerControls | inlineprivate |