Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::WindowContext Member List

This is the complete list of members for ToyMaker::WindowContext, including all inherited members.

clear()ToyMaker::WindowContextstatic
getAssetImporter() constToyMaker::WindowContext
getDimensions() constToyMaker::WindowContext
getDimensionsMaximum() constToyMaker::WindowContext
getDimensionsMinimum() constToyMaker::WindowContext
getDisplayID() constToyMaker::WindowContext
getGLContext() constToyMaker::WindowContext
getInstance()ToyMaker::WindowContextstatic
getPosition() constToyMaker::WindowContext
getSDLWindow() constToyMaker::WindowContext
getTitle() constToyMaker::WindowContext
handleWindowEvent(const SDL_WindowEvent &windowEvent)ToyMaker::WindowContext
hasCapturedMouse() constToyMaker::WindowContext
hasKeyFocus() constToyMaker::WindowContext
hasMouseFocus() constToyMaker::WindowContext
initialize(const nlohmann::json &initialWindowConfiguration)ToyMaker::WindowContextstatic
isBorderless() constToyMaker::WindowContext
isExclusiveFullscreen() constToyMaker::WindowContext
isFullscreen() constToyMaker::WindowContext
isHidden() constToyMaker::WindowContext
isMaximized() constToyMaker::WindowContext
isMinimized() constToyMaker::WindowContext
isResizable() constToyMaker::WindowContext
isShown() constToyMaker::WindowContext
maximize()ToyMaker::WindowContext
mCachedDisplayIDToyMaker::WindowContextprivate
mCachedTitleToyMaker::WindowContextprivate
mCachedWindowDimensionsToyMaker::WindowContextprivate
mCachedWindowFlagsToyMaker::WindowContextprivate
mCachedWindowMaximumDimensionsToyMaker::WindowContextprivate
mCachedWindowMinimumDimensionsToyMaker::WindowContextprivate
mCachedWindowPositionToyMaker::WindowContextprivate
minimize()ToyMaker::WindowContext
mpAssetImporterToyMaker::WindowContextprivate
mpGLContextToyMaker::WindowContextprivate
mpSDLWindowToyMaker::WindowContextprivate
mSignalTrackerToyMaker::WindowContextprivate
mSigWindowCloseRequestedToyMaker::WindowContext
mSigWindowDisplayChangedToyMaker::WindowContext
mSigWindowExposedToyMaker::WindowContext
mSigWindowHiddenToyMaker::WindowContext
mSigWindowICCProfileChangedToyMaker::WindowContext
mSigWindowKeyFocusGainedToyMaker::WindowContext
mSigWindowKeyFocusLostToyMaker::WindowContext
mSigWindowKeyFocusOfferedToyMaker::WindowContext
mSigWindowMaximizedToyMaker::WindowContext
mSigWindowMinimizedToyMaker::WindowContext
mSigWindowMouseEnteredToyMaker::WindowContext
mSigWindowMouseExitedToyMaker::WindowContext
mSigWindowMovedToyMaker::WindowContext
mSigWindowResizedToyMaker::WindowContext
mSigWindowRestoredToyMaker::WindowContext
mSigWindowShownToyMaker::WindowContext
mSigWindowSizeChangedToyMaker::WindowContext
operator=(const WindowContext &other)=delete (defined in ToyMaker::WindowContext)ToyMaker::WindowContextprivate
operator=(WindowContext &&other)=delete (defined in ToyMaker::WindowContext)ToyMaker::WindowContextprivate
refreshWindowProperties()ToyMaker::WindowContextprivate
restore()ToyMaker::WindowContext
s_windowContextManagerToyMaker::WindowContextinlineprivatestatic
setBorder(bool state)ToyMaker::WindowContext
setDimensions(const glm::uvec2 &dimensions)ToyMaker::WindowContext
setDimensionsMaximum(const glm::uvec2 &dimensions)ToyMaker::WindowContext
setDimensionsMinimum(const glm::uvec2 &dimensions)ToyMaker::WindowContext
setFullscreen(bool fullscreen, bool exclusive=false)ToyMaker::WindowContext
setHidden(bool hide)ToyMaker::WindowContext
setPosition(const glm::uvec2 &position)ToyMaker::WindowContext
setResizeAllowed(bool allowed)ToyMaker::WindowContext
setTitle(const std::string &newTitle)ToyMaker::WindowContext
swapBuffers()ToyMaker::WindowContext
WindowContext()=delete (defined in ToyMaker::WindowContext)ToyMaker::WindowContext
WindowContext(const nlohmann::json &initialWindowConfiguration)ToyMaker::WindowContextprivate
WindowContext(const WindowContext &other)=delete (defined in ToyMaker::WindowContext)ToyMaker::WindowContextprivate
WindowContext(WindowContext &&other)=delete (defined in ToyMaker::WindowContext)ToyMaker::WindowContextprivate
~WindowContext() (defined in ToyMaker::WindowContext)ToyMaker::WindowContext