Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
Loading...
Searching...
No Matches
ToyMaker::Texture Member List

This is the complete list of members for ToyMaker::Texture, including all inherited members.

attachToFramebuffer(GLuint attachmentUnit) constToyMaker::Texture
bind(GLuint textureUnit) constToyMaker::Texture
copyImage(const Texture &other) (defined in ToyMaker::Texture)ToyMaker::Textureprotected
destroyResource()ToyMaker::Textureprotected
externalFormat()ToyMaker::Textureprotected
free() (defined in ToyMaker::Texture)ToyMaker::Texturevirtual
generateTexture()ToyMaker::Textureprotected
getColorBufferDefinition()ToyMaker::Textureinline
getHeight() constToyMaker::Texture
getResourceTypeName()ToyMaker::Textureinlinestatic
getResourceTypeName_() const overrideToyMaker::Resource< Texture >inlinevirtual
getTextureID() constToyMaker::Texture
getWidth() constToyMaker::Texture
internalFormat()ToyMaker::Textureprotected
IResource()=defaultToyMaker::IResourceprotected
mColorBufferDefinitionToyMaker::Textureprotected
mFilepathToyMaker::Textureprotected
mIDToyMaker::Textureprotected
operator=(const Texture &other) (defined in ToyMaker::Texture)ToyMaker::Texture
operator=(Texture &&other) noexcept (defined in ToyMaker::Texture)ToyMaker::Texture
RegisterResource()ToyMaker::IResourceprotectedstatic
registerSelf()ToyMaker::Resource< Texture >privatestatic
releaseResource()ToyMaker::Textureprotected
Resource(int explicitlyInitializeMe)ToyMaker::Resource< Texture >inlineexplicitprotected
s_registratorToyMaker::Resource< Texture >inlineprivatestatic
Texture(GLuint textureID, const ColorBufferDefinition &colorBufferDefinition, const std::string &filepath="")ToyMaker::Texture
Texture(const Texture &other) (defined in ToyMaker::Texture)ToyMaker::Texture
Texture(Texture &&other) noexcept (defined in ToyMaker::Texture)ToyMaker::Texture
~IResource()=defaultToyMaker::IResourcevirtual
~Texture() (defined in ToyMaker::Texture)ToyMaker::Texturevirtual