Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::TextFont Member List

This is the complete list of members for ToyMaker::TextFont, including all inherited members.

getFontPath() constToyMaker::TextFontinline
getPointSize() constToyMaker::TextFontinline
getResourceTypeName()ToyMaker::TextFontinlinestatic
getResourceTypeName_() const overrideToyMaker::Resource< TextFont >inlinevirtual
IResource()=defaultToyMaker::IResourceprotected
LoadFont(const std::string &fontPath, uint16_t pointSize)ToyMaker::TextFontprivatestatic
MakeTexture(SDL_Surface *surface)ToyMaker::TextFontprivatestatic
mFontToyMaker::TextFontprivate
mFontPathToyMaker::TextFontprivate
mPointSizeToyMaker::TextFontprivate
RegisterResource()ToyMaker::IResourceprotectedstatic
registerSelf()ToyMaker::Resource< TextFont >privatestatic
renderText(const std::string &text, glm::u8vec3 textColor, glm::u8vec3 backgroundColor) constToyMaker::TextFont
renderText(const std::string &text, glm::u8vec4 textColor) constToyMaker::TextFont
renderTextArea(const std::string &text, glm::u8vec4 textColor, uint32_t wrapLength=0) constToyMaker::TextFont
Resource(int explicitlyInitializeMe)ToyMaker::Resource< TextFont >inlineexplicitprotected
s_registratorToyMaker::Resource< TextFont >inlineprivatestatic
TextFont(const std::string &fontPath, uint16_t pointSize)ToyMaker::TextFontexplicit
~IResource()=defaultToyMaker::IResourcevirtual
~TextFont() (defined in ToyMaker::TextFont)ToyMaker::TextFontvirtual