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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::TextFont, including all inherited members.
| getFontPath() const | ToyMaker::TextFont | inline |
| getPointSize() const | ToyMaker::TextFont | inline |
| getResourceTypeName() | ToyMaker::TextFont | inlinestatic |
| getResourceTypeName_() const override | ToyMaker::Resource< TextFont > | inlinevirtual |
| IResource()=default | ToyMaker::IResource | protected |
| LoadFont(const std::string &fontPath, uint16_t pointSize) | ToyMaker::TextFont | privatestatic |
| MakeTexture(SDL_Surface *surface) | ToyMaker::TextFont | privatestatic |
| mFont | ToyMaker::TextFont | private |
| mFontPath | ToyMaker::TextFont | private |
| mPointSize | ToyMaker::TextFont | private |
| RegisterResource() | ToyMaker::IResource | protectedstatic |
| registerSelf() | ToyMaker::Resource< TextFont > | privatestatic |
| renderText(const std::string &text, glm::u8vec3 textColor, glm::u8vec3 backgroundColor) const | ToyMaker::TextFont | |
| renderText(const std::string &text, glm::u8vec4 textColor) const | ToyMaker::TextFont | |
| renderTextArea(const std::string &text, glm::u8vec4 textColor, uint32_t wrapLength=0) const | ToyMaker::TextFont | |
| Resource(int explicitlyInitializeMe) | ToyMaker::Resource< TextFont > | inlineexplicitprotected |
| s_registrator | ToyMaker::Resource< TextFont > | inlineprivatestatic |
| TextFont(const std::string &fontPath, uint16_t pointSize) | ToyMaker::TextFont | explicit |
| ~IResource()=default | ToyMaker::IResource | virtual |
| ~TextFont() (defined in ToyMaker::TextFont) | ToyMaker::TextFont | virtual |