Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
This is the complete list of members for ToyMaker::TextFont, including all inherited members.
getFontPath() const | ToyMaker::TextFont | inline |
getPointSize() const | ToyMaker::TextFont | inline |
getResourceTypeName() | ToyMaker::TextFont | inlinestatic |
getResourceTypeName_() const override | ToyMaker::Resource< TextFont > | inlinevirtual |
IResource()=default | ToyMaker::IResource | protected |
LoadFont(const std::string &fontPath, uint16_t pointSize) | ToyMaker::TextFont | privatestatic |
MakeTexture(SDL_Surface *surface) | ToyMaker::TextFont | privatestatic |
mFont | ToyMaker::TextFont | private |
mFontPath | ToyMaker::TextFont | private |
mPointSize | ToyMaker::TextFont | private |
RegisterResource() | ToyMaker::IResource | protectedstatic |
registerSelf() | ToyMaker::Resource< TextFont > | privatestatic |
renderText(const std::string &text, glm::u8vec3 textColor, glm::u8vec3 backgroundColor) const | ToyMaker::TextFont | |
renderText(const std::string &text, glm::u8vec4 textColor) const | ToyMaker::TextFont | |
renderTextArea(const std::string &text, glm::u8vec4 textColor, uint32_t wrapLength=0) const | ToyMaker::TextFont | |
Resource(int explicitlyInitializeMe) | ToyMaker::Resource< TextFont > | inlineexplicitprotected |
s_registrator | ToyMaker::Resource< TextFont > | inlineprivatestatic |
TextFont(const std::string &fontPath, uint16_t pointSize) | ToyMaker::TextFont | explicit |
~IResource()=default | ToyMaker::IResource | virtual |
~TextFont() (defined in ToyMaker::TextFont) | ToyMaker::TextFont | virtual |