Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SystemManager Member List

This is the complete list of members for ToyMaker::SystemManager, including all inherited members.

BaseSystem (defined in ToyMaker::SystemManager)ToyMaker::SystemManagerfriend
disableEntity(EntityID entityID)ToyMaker::SystemManagerprivate
disableEntity(EntityID entityID, Signature entitySignature)ToyMaker::SystemManagerprivate
ECSWorld (defined in ToyMaker::SystemManager)ToyMaker::SystemManagerfriend
enableEntity(EntityID entityID)ToyMaker::SystemManagerprivate
enableEntity(EntityID entityID, Signature entitySignature, Signature systemMask=Signature{}.set())ToyMaker::SystemManagerprivate
getSystem()ToyMaker::SystemManagerprivate
getSystemType() constToyMaker::SystemManagerprivate
handleEntityDestroyed(EntityID entityID)ToyMaker::SystemManagerprivate
handleEntitySignatureChanged(EntityID entityID, Signature signature)ToyMaker::SystemManagerprivate
handleEntityUpdated(EntityID entityID, Signature signature, ComponentType updatedComponent)ToyMaker::SystemManagerprivate
handleEntityUpdatedBySystem(EntityID entityID, Signature signature, ComponentType updatedComponent)ToyMaker::SystemManagerprivate
handleInitialize()ToyMaker::SystemManagerprivate
handlePostRenderStep(float simulationProgress)ToyMaker::SystemManagerprivate
handlePostTransformUpdate(uint32_t timeStepMillis)ToyMaker::SystemManagerprivate
handlePreRenderStep(float simulationProgress)ToyMaker::SystemManagerprivate
handleSimulationActivated()ToyMaker::SystemManagerprivate
handleSimulationDeactivated()ToyMaker::SystemManagerprivate
handleSimulationPostStep(uint32_t simStepMillis)ToyMaker::SystemManagerprivate
handleSimulationPreStep(uint32_t simStepMillis)ToyMaker::SystemManagerprivate
handleSimulationStep(uint32_t simStepMillis)ToyMaker::SystemManagerprivate
handleVariableStep(float simulationProgress, uint32_t variableStepMillis)ToyMaker::SystemManagerprivate
instantiate(std::weak_ptr< ECSWorld > world) constToyMaker::SystemManagerprivate
isEnabled(EntityID entityID)ToyMaker::SystemManagerprivate
isRegistered(EntityID entityID)ToyMaker::SystemManagerprivate
mNameToListenedForComponentsToyMaker::SystemManagerprivate
mNameToSignatureToyMaker::SystemManagerprivate
mNameToSystemToyMaker::SystemManagerprivate
mNameToSystemTypeToyMaker::SystemManagerprivate
mWorldToyMaker::SystemManagerprivate
registerSystem(const Signature &signature, const Signature &listenedForComponents)ToyMaker::SystemManagerprivate
SystemManager(std::weak_ptr< ECSWorld > world)ToyMaker::SystemManagerinlineexplicit
unregisterAll()ToyMaker::SystemManagerprivate