Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::StaticModel Member List

This is the complete list of members for ToyMaker::StaticModel, including all inherited members.

copyResources(const StaticModel &other)ToyMaker::StaticModelprivate
destroyResource()ToyMaker::StaticModelprivate
free()ToyMaker::StaticModelprivate
getComponentTypeName()ToyMaker::StaticModelinlinestatic
getMaterialHandles() constToyMaker::StaticModel
getMeshHandles() constToyMaker::StaticModel
getResourceTypeName()ToyMaker::StaticModelinlinestatic
getResourceTypeName_() const overrideToyMaker::Resource< StaticModel >inlinevirtual
IResource()=defaultToyMaker::IResourceprotected
mMaterialHandlesToyMaker::StaticModelprivate
mMeshHandlesToyMaker::StaticModelprivate
operator=(StaticModel &&other)ToyMaker::StaticModel
operator=(const StaticModel &other)ToyMaker::StaticModel
RegisterResource()ToyMaker::IResourceprotectedstatic
registerSelf()ToyMaker::Resource< StaticModel >privatestatic
releaseResource()ToyMaker::StaticModelprivate
Resource(int explicitlyInitializeMe)ToyMaker::Resource< StaticModel >inlineexplicitprotected
s_registratorToyMaker::Resource< StaticModel >inlineprivatestatic
StaticModel(const std::vector< std::shared_ptr< StaticMesh > > &meshHandles, const std::vector< std::shared_ptr< Material > > &materialHandles)ToyMaker::StaticModel
StaticModel(StaticModel &&other)ToyMaker::StaticModel
StaticModel(const StaticModel &other)ToyMaker::StaticModel
stealResources(StaticModel &other)ToyMaker::StaticModelprivate
~IResource()=defaultToyMaker::IResourcevirtual
~StaticModel()ToyMaker::StaticModel