Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::StaticMeshFromDescription Member List

This is the complete list of members for ToyMaker::StaticMeshFromDescription, including all inherited members.

createResource(const nlohmann::json &methodParameters) overrideToyMaker::StaticMeshFromDescriptionprivatevirtual
getResourceConstructorName()ToyMaker::StaticMeshFromDescriptioninlinestatic
getResourceConstructorName_() const overrideToyMaker::ResourceConstructor< StaticMesh, StaticMeshFromDescription >inlinevirtual
IResourceConstructor()=defaultToyMaker::IResourceConstructorprotected
RegisterResourceConstructor()ToyMaker::IResourceConstructorprotectedstatic
registerSelf()ToyMaker::ResourceConstructor< StaticMesh, StaticMeshFromDescription >privatestatic
ResourceConstructor(int explicitlyInitializeMe)ToyMaker::ResourceConstructor< StaticMesh, StaticMeshFromDescription >inlineexplicitprotected
s_registratorToyMaker::ResourceConstructor< StaticMesh, StaticMeshFromDescription >inlineprivatestatic
StaticMeshFromDescription()ToyMaker::StaticMeshFromDescriptioninline
~IResourceConstructor()=defaultToyMaker::IResourceConstructorvirtual