Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::StaticMesh Member List

This is the complete list of members for ToyMaker::StaticMesh, including all inherited members.

bind(const VertexLayout &shaderVertexLayout)ToyMaker::StaticMesh
destroyResource()ToyMaker::StaticMeshprivate
getElementCount()ToyMaker::StaticMeshinline
getResourceTypeName()ToyMaker::StaticMeshinlinestatic
getResourceTypeName_() const overrideToyMaker::Resource< StaticMesh >inlinevirtual
getVertexLayout() constToyMaker::StaticMesh
getVertexListBegin()ToyMaker::StaticMesh
getVertexListBegin() constToyMaker::StaticMesh
getVertexListEnd()ToyMaker::StaticMesh
getVertexListEnd() constToyMaker::StaticMesh
IResource()=defaultToyMaker::IResourceprotected
mElementBufferToyMaker::StaticMeshprivate
mElementsToyMaker::StaticMeshprivate
mIsUploadedToyMaker::StaticMeshprivate
mVertexBufferToyMaker::StaticMeshprivate
mVertexLayoutToyMaker::StaticMeshprivate
mVerticesToyMaker::StaticMeshprivate
operator=(const StaticMesh &other)ToyMaker::StaticMesh
operator=(StaticMesh &&other)ToyMaker::StaticMesh
RegisterResource()ToyMaker::IResourceprotectedstatic
registerSelf()ToyMaker::Resource< StaticMesh >privatestatic
releaseResource()ToyMaker::StaticMeshprivate
Resource(int explicitlyInitializeMe)ToyMaker::Resource< StaticMesh >inlineexplicitprotected
s_registratorToyMaker::Resource< StaticMesh >inlineprivatestatic
setAttributePointers(const VertexLayout &shaderVertexLayout, std::size_t startingOffset=0)ToyMaker::StaticMeshprivate
StaticMesh(const std::vector< BuiltinVertexData > &mVertices, const std::vector< GLuint > &mElements, GLuint vertexBuffer=0, GLuint elementBuffer=0, bool isUploaded=false)ToyMaker::StaticMesh
StaticMesh(const StaticMesh &other)ToyMaker::StaticMesh
StaticMesh(StaticMesh &&other)ToyMaker::StaticMesh
unbind()ToyMaker::StaticMesh
unload()ToyMaker::StaticMeshprivate
upload()ToyMaker::StaticMeshprivate
~IResource()=defaultToyMaker::IResourcevirtual
~StaticMesh()ToyMaker::StaticMesh