Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem, including all inherited members.
getSystemTypeName() | ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem | inlinestatic |
onEntityEnabled(EntityID entityID) override | ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem | private |
onEntityUpdated(EntityID entityID) override | ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem | private |
recomputeObjectBounds(EntityID entityID) | ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem | private |
StaticModelBoundsComputeSystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem) | ToyMaker::SpatialQuerySystem::StaticModelBoundsComputeSystem | inlineexplicit |