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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem, including all inherited members.
| getSystemTypeName() | ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem | inlinestatic |
| LightBoundsComputeSystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem) | ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem | inlineexplicit |
| onEntityEnabled(EntityID entityID) override | ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem | private |
| onEntityUpdated(EntityID entityID) override | ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem | private |
| recomputeObjectBounds(EntityID entityID) | ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem | private |