Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem Member List

This is the complete list of members for ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem, including all inherited members.

getSystemTypeName()ToyMaker::SpatialQuerySystem::LightBoundsComputeSysteminlinestatic
LightBoundsComputeSystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SpatialQuerySystem::LightBoundsComputeSystem)ToyMaker::SpatialQuerySystem::LightBoundsComputeSysteminlineexplicit
onEntityEnabled(EntityID entityID) overrideToyMaker::SpatialQuerySystem::LightBoundsComputeSystemprivate
onEntityUpdated(EntityID entityID) overrideToyMaker::SpatialQuerySystem::LightBoundsComputeSystemprivate
recomputeObjectBounds(EntityID entityID)ToyMaker::SpatialQuerySystem::LightBoundsComputeSystemprivate