Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SpatialQuerySystem Member List

This is the complete list of members for ToyMaker::SpatialQuerySystem, including all inherited members.

findEntitiesOverlapping(const AxisAlignedBounds &searchBounds) constToyMaker::SpatialQuerySystem
findEntitiesOverlapping(const Ray &ray) constToyMaker::SpatialQuerySystem
findNodesOverlapping(const Ray &searchRay)ToyMaker::SpatialQuerySystem
findNodesOverlapping(const AxisAlignedBounds &searchBounds)ToyMaker::SpatialQuerySystem
getSystemTypeName()ToyMaker::SpatialQuerySysteminlinestatic
mComputeQueueToyMaker::SpatialQuerySystemprivate
mOctreeToyMaker::SpatialQuerySystemprivate
mRequiresInitializationToyMaker::SpatialQuerySystemprivate
onEntityDisabled(EntityID entityID) overrideToyMaker::SpatialQuerySystemprivate
onEntityEnabled(EntityID entityID) overrideToyMaker::SpatialQuerySystemprivate
onEntityUpdated(EntityID entityID) overrideToyMaker::SpatialQuerySystemprivate
onSimulationActivated() overrideToyMaker::SpatialQuerySystemprivate
onSimulationStep(uint32_t timestepMillis) overrideToyMaker::SpatialQuerySystemprivate
rebuildOctree()ToyMaker::SpatialQuerySystemprivate
SpatialQuerySystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SpatialQuerySystem)ToyMaker::SpatialQuerySysteminlineexplicit
updateBounds(EntityID entity)ToyMaker::SpatialQuerySystemprivate