Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::SimSystem, including all inherited members.
aspectRegistered(const std::string &aspectName) const | ToyMaker::SimSystem | |
BaseSimObjectAspect (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | friend |
constructAspect(const nlohmann::json &jsonAspectProperties) | ToyMaker::SimSystem | private |
getSystemTypeName() | ToyMaker::SimSystem | inlinestatic |
instantiate(std::weak_ptr< ECSWorld > world) override (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | protectedvirtual |
mAspectConstructors | ToyMaker::SimSystem | private |
onSimulationStep(uint32_t simulationStepMillis) override | ToyMaker::SimSystem | private |
onVariableStep(float simulationProgress, uint32_t variableStepMillis) override | ToyMaker::SimSystem | private |
registerAspect() | ToyMaker::SimSystem | private |
SimObject (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | friend |
SimSystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | inlineexplicit |