|
Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
|
This is the complete list of members for ToyMaker::SimSystem, including all inherited members.
| aspectRegistered(const std::string &aspectName) const | ToyMaker::SimSystem | |
| BaseSimObjectAspect (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | friend |
| constructAspect(const nlohmann::json &jsonAspectProperties) | ToyMaker::SimSystem | private |
| getSystemTypeName() | ToyMaker::SimSystem | inlinestatic |
| instantiate(std::weak_ptr< ECSWorld > world) override (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | protectedvirtual |
| mAspectConstructors | ToyMaker::SimSystem | private |
| onSimulationStep(uint32_t simulationStepMillis) override | ToyMaker::SimSystem | private |
| onVariableStep(float simulationProgress, uint32_t variableStepMillis) override | ToyMaker::SimSystem | private |
| registerAspect() | ToyMaker::SimSystem | private |
| SimObject (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | friend |
| SimSystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SimSystem) | ToyMaker::SimSystem | inlineexplicit |