Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SimSystem Member List

This is the complete list of members for ToyMaker::SimSystem, including all inherited members.

aspectRegistered(const std::string &aspectName) constToyMaker::SimSystem
BaseSimObjectAspect (defined in ToyMaker::SimSystem)ToyMaker::SimSystemfriend
constructAspect(const nlohmann::json &jsonAspectProperties)ToyMaker::SimSystemprivate
getSystemTypeName()ToyMaker::SimSysteminlinestatic
instantiate(std::weak_ptr< ECSWorld > world) override (defined in ToyMaker::SimSystem)ToyMaker::SimSystemprotectedvirtual
mAspectConstructorsToyMaker::SimSystemprivate
onSimulationStep(uint32_t simulationStepMillis) overrideToyMaker::SimSystemprivate
onVariableStep(float simulationProgress, uint32_t variableStepMillis) overrideToyMaker::SimSystemprivate
registerAspect()ToyMaker::SimSystemprivate
SimObject (defined in ToyMaker::SimSystem)ToyMaker::SimSystemfriend
SimSystem(std::weak_ptr< ECSWorld > world) (defined in ToyMaker::SimSystem)ToyMaker::SimSysteminlineexplicit