Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SignalObserver< TArgs > Member List

This is the complete list of members for ToyMaker::SignalObserver< TArgs >, including all inherited members.

connectTo(Signal< TArgs... > &signal)ToyMaker::SignalObserver< TArgs >
mSignalObserver_ToyMaker::SignalObserver< TArgs >private
operator=(const SignalObserver &other)=delete (defined in ToyMaker::SignalObserver< TArgs >)ToyMaker::SignalObserver< TArgs >
operator=(SignalObserver &&other)=delete (defined in ToyMaker::SignalObserver< TArgs >)ToyMaker::SignalObserver< TArgs >
resetObserver(SignalTracker &owningTracker, const std::string &name, std::function< void(TArgs...)> callback)ToyMaker::SignalObserver< TArgs >
Signal< TArgs... > (defined in ToyMaker::SignalObserver< TArgs >)ToyMaker::SignalObserver< TArgs >friend
SignalObserver(SignalTracker &owningTracker, const std::string &name, std::function< void(TArgs...)> callback)ToyMaker::SignalObserver< TArgs >
SignalObserver(const SignalObserver &other)=delete (defined in ToyMaker::SignalObserver< TArgs >)ToyMaker::SignalObserver< TArgs >
SignalObserver(SignalObserver &&other)=delete (defined in ToyMaker::SignalObserver< TArgs >)ToyMaker::SignalObserver< TArgs >