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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::Signal< TArgs >, including all inherited members.
| emit(TArgs...args) | ToyMaker::Signal< TArgs > | |
| mSignal_ | ToyMaker::Signal< TArgs > | private |
| operator=(const Signal &other)=delete (defined in ToyMaker::Signal< TArgs >) | ToyMaker::Signal< TArgs > | |
| operator=(Signal &&other)=delete (defined in ToyMaker::Signal< TArgs >) | ToyMaker::Signal< TArgs > | |
| registerObserver(SignalObserver< TArgs... > &observer) | ToyMaker::Signal< TArgs > | private |
| resetSignal(SignalTracker &owningTracker, const std::string &name) | ToyMaker::Signal< TArgs > | |
| Signal(SignalTracker &owningTracker, const std::string &name) | ToyMaker::Signal< TArgs > | |
| Signal(const Signal &other)=delete (defined in ToyMaker::Signal< TArgs >) | ToyMaker::Signal< TArgs > | |
| Signal(Signal &&other)=delete (defined in ToyMaker::Signal< TArgs >) | ToyMaker::Signal< TArgs > | |
| SignalObserver< TArgs... > (defined in ToyMaker::Signal< TArgs >) | ToyMaker::Signal< TArgs > | friend |