Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::SceneFromDescription Member List

This is the complete list of members for ToyMaker::SceneFromDescription, including all inherited members.

createResource(const nlohmann::json &methodParams) overrideToyMaker::SceneFromDescriptionprivatevirtual
getResourceConstructorName()ToyMaker::SceneFromDescriptioninlinestatic
getResourceConstructorName_() const overrideToyMaker::ResourceConstructor< SimObject, SceneFromDescription >inlinevirtual
IResourceConstructor()=defaultToyMaker::IResourceConstructorprotected
loadConnections(const nlohmann::json &connectionList, std::shared_ptr< SceneNodeCore > localRoot)ToyMaker::SceneFromDescriptionprivate
loadResources(const nlohmann::json &resourceList)ToyMaker::SceneFromDescriptionprivate
loadSceneNodes(const nlohmann::json &nodeList)ToyMaker::SceneFromDescriptionprivate
overrideAspects(std::shared_ptr< SimObject > node, const nlohmann::json &aspectList)ToyMaker::SceneFromDescriptionprivate
overrideComponents(std::shared_ptr< SimObject > node, const nlohmann::json &componentList)ToyMaker::SceneFromDescriptionprivate
RegisterResourceConstructor()ToyMaker::IResourceConstructorprotectedstatic
registerSelf()ToyMaker::ResourceConstructor< SimObject, SceneFromDescription >privatestatic
ResourceConstructor(int explicitlyInitializeMe)ToyMaker::ResourceConstructor< SimObject, SceneFromDescription >inlineexplicitprotected
s_registratorToyMaker::ResourceConstructor< SimObject, SceneFromDescription >inlineprivatestatic
SceneFromDescription() (defined in ToyMaker::SceneFromDescription)ToyMaker::SceneFromDescriptioninline
~IResourceConstructor()=defaultToyMaker::IResourceConstructorvirtual