Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod > Member List

This is the complete list of members for ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >, including all inherited members.

createResource(const nlohmann::json &methodParameters)=0ToyMaker::IResourceConstructorpure virtual
getResourceConstructorName_() const overrideToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >inlinevirtual
IResourceConstructor()=defaultToyMaker::IResourceConstructorprotected
RegisterResourceConstructor()ToyMaker::IResourceConstructorprotectedstatic
registerSelf()ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >privatestatic
Registrator< ResourceConstructor< TResource, TResourceFactoryMethod > > (defined in ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >)ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >friend
ResourceConstructor(int explicitlyInitializeMe)ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >inlineexplicitprotected
ResourceFactory< TResource > (defined in ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >)ToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >friend
s_registratorToyMaker::ResourceConstructor< TResource, TResourceFactoryMethod >inlineprivatestatic
~IResourceConstructor()=defaultToyMaker::IResourceConstructorvirtual