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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::Resource< TDerived >, including all inherited members.
| getResourceTypeName_() const override | ToyMaker::Resource< TDerived > | inlinevirtual |
| IResource()=default | ToyMaker::IResource | protected |
| RegisterResource() | ToyMaker::IResource | protectedstatic |
| registerSelf() | ToyMaker::Resource< TDerived > | privatestatic |
| Registrator< Resource< TDerived > > (defined in ToyMaker::Resource< TDerived >) | ToyMaker::Resource< TDerived > | friend |
| Resource(int explicitlyInitializeMe) | ToyMaker::Resource< TDerived > | inlineexplicitprotected |
| s_registrator | ToyMaker::Resource< TDerived > | inlineprivatestatic |
| ~IResource()=default | ToyMaker::IResource | virtual |