Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::Resource< TDerived >, including all inherited members.
getResourceTypeName_() const override | ToyMaker::Resource< TDerived > | inlinevirtual |
IResource()=default | ToyMaker::IResource | protected |
RegisterResource() | ToyMaker::IResource | protectedstatic |
registerSelf() | ToyMaker::Resource< TDerived > | privatestatic |
Registrator< Resource< TDerived > > (defined in ToyMaker::Resource< TDerived >) | ToyMaker::Resource< TDerived > | friend |
Resource(int explicitlyInitializeMe) | ToyMaker::Resource< TDerived > | inlineexplicitprotected |
s_registrator | ToyMaker::Resource< TDerived > | inlineprivatestatic |
~IResource()=default | ToyMaker::IResource | virtual |