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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::RenderSystem::LightQueue, including all inherited members.
| enqueueTo(BaseRenderStage &renderStage, float simulationProgress) | ToyMaker::RenderSystem::LightQueue | |
| getSystemTypeName() | ToyMaker::RenderSystem::LightQueue | inlinestatic |
| LightQueue(std::weak_ptr< ECSWorld > world) | ToyMaker::RenderSystem::LightQueue | inlineexplicit |
| mSphereMesh | ToyMaker::RenderSystem::LightQueue | private |
| onInitialize() override | ToyMaker::RenderSystem::LightQueue | private |