Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::RenderSystem Member List

This is the complete list of members for ToyMaker::RenderSystem, including all inherited members.

addOrAssignRenderSource(const std::string &name, std::shared_ptr< Texture > renderSource)ToyMaker::RenderSystem
copyAndResize()ToyMaker::RenderSystemprivate
createRenderSet(glm::u16vec2 renderDimensions, glm::u16vec2 targetDimensions, const SDL_Rect &viewportDimensions, RenderSet::RenderType renderType=RenderSet::RenderType::BASIC_3D)ToyMaker::RenderSystem
deleteRenderSet(RenderSetID renderSet)ToyMaker::RenderSystem
execute(float simulationProgress)ToyMaker::RenderSystem
getCurrentScreenTexture()ToyMaker::RenderSystem
getExposure()ToyMaker::RenderSystem
getGamma()ToyMaker::RenderSystem
getSkybox() constToyMaker::RenderSysteminline
getSystemTypeName()ToyMaker::RenderSysteminlinestatic
mActiveRenderSetIDToyMaker::RenderSystemprivate
mDeletedRenderSetIDsToyMaker::RenderSystemprivate
mMatrixUniformBufferBindingToyMaker::RenderSystemprivate
mMatrixUniformBufferIndexToyMaker::RenderSystemprivate
mNextRenderSetIDToyMaker::RenderSystemprivate
mRenderSetsToyMaker::RenderSystemprivate
mSkyboxTextureToyMaker::RenderSystemprivate
onInitialize() overrideToyMaker::RenderSystemprivate
removeRenderSource(const std::string &name)ToyMaker::RenderSystem
renderNextTexture()ToyMaker::RenderSystem
RenderSystem(std::weak_ptr< ECSWorld > world)ToyMaker::RenderSysteminlineexplicit
renderToScreen()ToyMaker::RenderSystem
setCamera(EntityID cameraEntity)ToyMaker::RenderSystem
setExposure(float exposure)ToyMaker::RenderSystem
setGamma(float gamma)ToyMaker::RenderSystem
setRenderProperties(glm::u16vec2 renderDimensions, glm::u16vec2 targetDimensions, const SDL_Rect &viewportDimensions, RenderSet::RenderType renderType)ToyMaker::RenderSystem
setSkybox(std::shared_ptr< Texture > skyboxTexture)ToyMaker::RenderSystem
updateCameraMatrices(float simulationProgress)ToyMaker::RenderSystem
useRenderSet(RenderSetID renderSet)ToyMaker::RenderSystem