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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::Octree, including all inherited members.
| EntityAddressPair typedef | ToyMaker::Octree | |
| findAllMemberEntities() const | ToyMaker::Octree | inline |
| findEntitiesOverlapping(const AxisAlignedBounds &searchBounds) const | ToyMaker::Octree | inline |
| findEntitiesOverlapping(const Ray &searchRay) const | ToyMaker::Octree | |
| insertEntity(EntityID entityID, const AxisAlignedBounds &entityWorldBounds) | ToyMaker::Octree | |
| kMaxDimensionRatio | ToyMaker::Octree | static |
| mEntityAddresses | ToyMaker::Octree | private |
| mRootNode | ToyMaker::Octree | private |
| Octree(uint8_t subdivisionThreshold, const AxisAlignedBounds &totalWorldBounds) | ToyMaker::Octree | inline |
| removeEntity(EntityID entityID) | ToyMaker::Octree |