Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::LightInstanceAllocator Member List

This is the complete list of members for ToyMaker::LightInstanceAllocator, including all inherited members.

_upload()ToyMaker::BaseInstanceAllocatorprivate
BaseInstanceAllocator(const InstanceLayout &instanceLayout)ToyMaker::BaseInstanceAllocatorinline
BaseInstanceAllocator(BaseInstanceAllocator &&other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
BaseInstanceAllocator(const BaseInstanceAllocator &other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
bind(const InstanceLayout &shaderInstanceLayout)ToyMaker::BaseInstanceAllocator
getInstanceLayout() constToyMaker::BaseInstanceAllocator
isUploaded()ToyMaker::BaseInstanceAllocatorinline
LightInstanceAllocator(const std::vector< LightEmissionData > &lightEmissionDataList, const std::vector< glm::mat4 > &lightModelMatrices) (defined in ToyMaker::LightInstanceAllocator)ToyMaker::LightInstanceAllocator
mInstanceLayoutToyMaker::BaseInstanceAllocatorprivate
mLightData (defined in ToyMaker::LightInstanceAllocator)ToyMaker::LightInstanceAllocatorprivate
mUploadedToyMaker::BaseInstanceAllocatorprivate
mVertexBufferIndexToyMaker::BaseInstanceAllocatorprotected
operator=(BaseInstanceAllocator &&other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
operator=(const BaseInstanceAllocator &other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
setAttributePointers(const InstanceLayout &shaderInstanceLayout, std::size_t startingOffset=0)ToyMaker::BaseInstanceAllocatorprivate
unbind()ToyMaker::BaseInstanceAllocator
unload()ToyMaker::BaseInstanceAllocatorprivate
upload() overrideToyMaker::LightInstanceAllocatorprotectedvirtual
~BaseInstanceAllocator()ToyMaker::BaseInstanceAllocatorvirtual