Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::Interpolator< T >, including all inherited members.
mProgressLimits | ToyMaker::Interpolator< T > | private |
operator()(const T &previousState, const T &nextState, float simulationProgress=1.f) const | ToyMaker::Interpolator< T > | |
operator()(const CameraProperties &previousState, const CameraProperties &nextState, float simulationProgress) const | ToyMaker::Interpolator< T > | inline |
operator()(const LightEmissionData &previousState, const LightEmissionData &nextState, float simulationProgress) const | ToyMaker::Interpolator< T > | inline |
operator()(const Placement &previousState, const Placement &nextState, float simulationProgress) const | ToyMaker::Interpolator< T > | inline |
operator()(const Transform &previousState, const Transform &nextState, float simulationProgress) const | ToyMaker::Interpolator< T > | inline |
operator()(const SceneHierarchyData &previousState, const SceneHierarchyData &nextState, float simulationProgress) const | ToyMaker::Interpolator< T > | inline |
operator()(const SimCore &, const SimCore &next, float) const (defined in ToyMaker::Interpolator< T >) | ToyMaker::Interpolator< T > | inline |