Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
Loading...
Searching...
No Matches
ToyMaker::FramebufferFromDescription Member List

This is the complete list of members for ToyMaker::FramebufferFromDescription, including all inherited members.

createResource(const nlohmann::json &methodParams) overrideToyMaker::FramebufferFromDescriptionprivatevirtual
FramebufferFromDescription()ToyMaker::FramebufferFromDescriptioninline
getResourceConstructorName()ToyMaker::FramebufferFromDescriptioninlinestatic
getResourceConstructorName_() const overrideToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription >inlinevirtual
IResourceConstructor()=defaultToyMaker::IResourceConstructorprotected
RegisterResourceConstructor()ToyMaker::IResourceConstructorprotectedstatic
registerSelf()ToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription >privatestatic
ResourceConstructor(int explicitlyInitializeMe)ToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription >inlineexplicitprotected
s_registratorToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription >inlineprivatestatic
~IResourceConstructor()=defaultToyMaker::IResourceConstructorvirtual