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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::FramebufferFromDescription, including all inherited members.
| createResource(const nlohmann::json &methodParams) override | ToyMaker::FramebufferFromDescription | privatevirtual |
| FramebufferFromDescription() | ToyMaker::FramebufferFromDescription | inline |
| getResourceConstructorName() | ToyMaker::FramebufferFromDescription | inlinestatic |
| getResourceConstructorName_() const override | ToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription > | inlinevirtual |
| IResourceConstructor()=default | ToyMaker::IResourceConstructor | protected |
| RegisterResourceConstructor() | ToyMaker::IResourceConstructor | protectedstatic |
| registerSelf() | ToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription > | privatestatic |
| ResourceConstructor(int explicitlyInitializeMe) | ToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription > | inlineexplicitprotected |
| s_registrator | ToyMaker::ResourceConstructor< Framebuffer, FramebufferFromDescription > | inlineprivatestatic |
| ~IResourceConstructor()=default | ToyMaker::IResourceConstructor | virtual |