Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
Loading...
Searching...
No Matches
ToyMaker::Framebuffer Member List

This is the complete list of members for ToyMaker::Framebuffer, including all inherited members.

addTargetColorBufferHandle(std::shared_ptr< Texture > colorBufferHandle)ToyMaker::Framebuffer
attachRBO(RBO &rbo)ToyMaker::Framebuffer
attachRBO_(RBO &rbo)ToyMaker::Framebufferprivate
bind()ToyMaker::Framebuffer
copyResource(const Framebuffer &other)ToyMaker::Framebufferprivate
destroyResource()ToyMaker::Framebufferprivate
detachRBO()ToyMaker::Framebuffer
detachRBO_()ToyMaker::Framebufferprivate
Framebuffer(GLuint framebuffer, glm::vec2 dimensions, GLuint nColorAttachments, const std::vector< std::shared_ptr< Texture > > &colorBuffers, std::unique_ptr< RBO > rbo)ToyMaker::Framebuffer
Framebuffer(const Framebuffer &other) (defined in ToyMaker::Framebuffer)ToyMaker::Framebuffer
Framebuffer(Framebuffer &&other) (defined in ToyMaker::Framebuffer)ToyMaker::Framebuffer
getDimensions() constToyMaker::Framebufferinline
getOwnRBO()ToyMaker::Framebuffer
getResourceTypeName()ToyMaker::Framebufferinlinestatic
getResourceTypeName_() const overrideToyMaker::Resource< Framebuffer >inlinevirtual
getTargetColorBufferHandles() constToyMaker::Framebuffer
getTargetColorBufferHandles()ToyMaker::Framebuffer
hasAttachedRBO() constToyMaker::Framebuffer
hasOwnRBO() constToyMaker::Framebuffer
IResource()=defaultToyMaker::IResourceprotected
mDimensionsToyMaker::Framebufferprivate
mHasAttachedRBOToyMaker::Framebufferprivate
mIDToyMaker::Framebufferprivate
mNColorAttachmentsToyMaker::Framebufferprivate
mOwnRBOToyMaker::Framebufferprivate
mTextureHandlesToyMaker::Framebufferprivate
operator=(const Framebuffer &other) (defined in ToyMaker::Framebuffer)ToyMaker::Framebuffer
operator=(Framebuffer &&other) (defined in ToyMaker::Framebuffer)ToyMaker::Framebuffer
RegisterResource()ToyMaker::IResourceprotectedstatic
registerSelf()ToyMaker::Resource< Framebuffer >privatestatic
releaseResource()ToyMaker::Framebufferprivate
Resource(int explicitlyInitializeMe)ToyMaker::Resource< Framebuffer >inlineexplicitprotected
s_registratorToyMaker::Resource< Framebuffer >inlineprivatestatic
stealResource(Framebuffer &other)ToyMaker::Framebufferprivate
unbind()ToyMaker::Framebuffer
~Framebuffer() overrideToyMaker::Framebuffer
~IResource()=defaultToyMaker::IResourcevirtual