Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::FixedActionBinding, including all inherited members.
BaseSimObjectAspect (defined in ToyMaker::FixedActionBinding) | ToyMaker::FixedActionBinding | friend |
call(const ActionData &actionData, const ActionDefinition &actionDefinition) | ToyMaker::FixedActionBinding | inlineprivate |
FixedActionBinding(const std::string &context, const std::string &name, std::function< bool(const ActionData &, const ActionDefinition &)> handler) | ToyMaker::FixedActionBinding | inlineprivate |
mContext | ToyMaker::FixedActionBinding | private |
mHandler | ToyMaker::FixedActionBinding | private |
mName | ToyMaker::FixedActionBinding | private |