Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::CameraSystem, including all inherited members.
CameraSystem(std::weak_ptr< ECSWorld > world) | ToyMaker::CameraSystem | inlineexplicit |
getSystemTypeName() | ToyMaker::CameraSystem | inlinestatic |
mProjectionUpdateQueue | ToyMaker::CameraSystem | private |
mViewUpdateQueue | ToyMaker::CameraSystem | private |
onEntityDisabled(EntityID entityID) override | ToyMaker::CameraSystem | private |
onEntityEnabled(EntityID entityID) override | ToyMaker::CameraSystem | private |
onEntityUpdated(EntityID entityID) override | ToyMaker::CameraSystem | private |
onPreRenderStep(float simulationProgress) override | ToyMaker::CameraSystem | private |
onSimulationActivated() override | ToyMaker::CameraSystem | private |
updateActiveCameraMatrices() | ToyMaker::CameraSystem |