Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::BuiltinModelMatrixAllocator Member List

This is the complete list of members for ToyMaker::BuiltinModelMatrixAllocator, including all inherited members.

_upload()ToyMaker::BaseInstanceAllocatorprivate
BaseInstanceAllocator(const InstanceLayout &instanceLayout)ToyMaker::BaseInstanceAllocatorinline
BaseInstanceAllocator(BaseInstanceAllocator &&other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
BaseInstanceAllocator(const BaseInstanceAllocator &other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
bind(const InstanceLayout &shaderInstanceLayout)ToyMaker::BaseInstanceAllocator
BuiltinModelMatrixAllocator(std::vector< glm::mat4 > modelMatrices) (defined in ToyMaker::BuiltinModelMatrixAllocator)ToyMaker::BuiltinModelMatrixAllocatorinline
getInstanceLayout() constToyMaker::BaseInstanceAllocator
isUploaded()ToyMaker::BaseInstanceAllocatorinline
mInstanceLayoutToyMaker::BaseInstanceAllocatorprivate
mModelMatrices (defined in ToyMaker::BuiltinModelMatrixAllocator)ToyMaker::BuiltinModelMatrixAllocatorprivate
mUploadedToyMaker::BaseInstanceAllocatorprivate
mVertexBufferIndexToyMaker::BaseInstanceAllocatorprotected
operator=(BaseInstanceAllocator &&other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
operator=(const BaseInstanceAllocator &other)=delete (defined in ToyMaker::BaseInstanceAllocator)ToyMaker::BaseInstanceAllocator
setAttributePointers(const InstanceLayout &shaderInstanceLayout, std::size_t startingOffset=0)ToyMaker::BaseInstanceAllocatorprivate
unbind()ToyMaker::BaseInstanceAllocator
unload()ToyMaker::BaseInstanceAllocatorprivate
upload() overrideToyMaker::BuiltinModelMatrixAllocatorprotectedvirtual
~BaseInstanceAllocator()ToyMaker::BaseInstanceAllocatorvirtual