Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::BaseSystem, including all inherited members.
addEntity(EntityID entityID, bool enabled=true) | ToyMaker::BaseSystem | private |
BaseSystem(std::weak_ptr< ECSWorld > world) | ToyMaker::BaseSystem | inline |
disableEntity(EntityID entityID) | ToyMaker::BaseSystem | private |
ECSWorld (defined in ToyMaker::BaseSystem) | ToyMaker::BaseSystem | friend |
enableEntity(EntityID entityID) | ToyMaker::BaseSystem | private |
getComponent_(EntityID entityID, float progress=1.f) const | ToyMaker::BaseSystem | protected |
getEnabledEntities() | ToyMaker::BaseSystem | protected |
instantiate(std::weak_ptr< ECSWorld > world)=0 | ToyMaker::BaseSystem | protectedpure virtual |
isEnabled(EntityID entityID) const | ToyMaker::BaseSystem | protected |
isRegistered(EntityID entityID) const | ToyMaker::BaseSystem | protected |
isSingleton() const | ToyMaker::BaseSystem | inlinevirtual |
mDisabledEntities | ToyMaker::BaseSystem | private |
mEnabledEntities | ToyMaker::BaseSystem | private |
mWorld | ToyMaker::BaseSystem | protected |
onDestroyed() | ToyMaker::BaseSystem | inlineprivatevirtual |
onEntityDisabled(EntityID entityID) | ToyMaker::BaseSystem | inlineprivatevirtual |
onEntityEnabled(EntityID entityID) | ToyMaker::BaseSystem | inlineprivatevirtual |
onEntityUpdated(EntityID entityID) | ToyMaker::BaseSystem | inlineprivatevirtual |
onInitialize() | ToyMaker::BaseSystem | inlineprivatevirtual |
onPostRenderStep(float simulationProgress) | ToyMaker::BaseSystem | inlineprivatevirtual |
onPostTransformUpdate(uint32_t timeStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
onPreRenderStep(float simulationProgress) | ToyMaker::BaseSystem | inlineprivatevirtual |
onSimulationActivated() | ToyMaker::BaseSystem | inlineprivatevirtual |
onSimulationDeactivated() | ToyMaker::BaseSystem | inlineprivatevirtual |
onSimulationPostStep(uint32_t simStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
onSimulationPreStep(uint32_t simStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
onSimulationStep(uint32_t simStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
onVariableStep(float simulationProgress, uint32_t variableStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
removeEntity(EntityID entityID) | ToyMaker::BaseSystem | private |
SystemManager (defined in ToyMaker::BaseSystem) | ToyMaker::BaseSystem | friend |
updateComponent_(EntityID entityID, const TComponent &component) | ToyMaker::BaseSystem | protected |
~BaseSystem()=default | ToyMaker::BaseSystem | virtual |