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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::BaseSystem, including all inherited members.
| addEntity(EntityID entityID, bool enabled=true) | ToyMaker::BaseSystem | private |
| BaseSystem(std::weak_ptr< ECSWorld > world) | ToyMaker::BaseSystem | inline |
| disableEntity(EntityID entityID) | ToyMaker::BaseSystem | private |
| ECSWorld (defined in ToyMaker::BaseSystem) | ToyMaker::BaseSystem | friend |
| enableEntity(EntityID entityID) | ToyMaker::BaseSystem | private |
| getComponent_(EntityID entityID, float progress=1.f) const | ToyMaker::BaseSystem | protected |
| getEnabledEntities() | ToyMaker::BaseSystem | protected |
| instantiate(std::weak_ptr< ECSWorld > world)=0 | ToyMaker::BaseSystem | protectedpure virtual |
| isEnabled(EntityID entityID) const | ToyMaker::BaseSystem | protected |
| isRegistered(EntityID entityID) const | ToyMaker::BaseSystem | protected |
| isSingleton() const | ToyMaker::BaseSystem | inlinevirtual |
| mDisabledEntities | ToyMaker::BaseSystem | private |
| mEnabledEntities | ToyMaker::BaseSystem | private |
| mWorld | ToyMaker::BaseSystem | protected |
| onDestroyed() | ToyMaker::BaseSystem | inlineprivatevirtual |
| onEntityDisabled(EntityID entityID) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onEntityEnabled(EntityID entityID) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onEntityUpdated(EntityID entityID) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onInitialize() | ToyMaker::BaseSystem | inlineprivatevirtual |
| onPostRenderStep(float simulationProgress) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onPostTransformUpdate(uint32_t timeStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onPreRenderStep(float simulationProgress) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onSimulationActivated() | ToyMaker::BaseSystem | inlineprivatevirtual |
| onSimulationDeactivated() | ToyMaker::BaseSystem | inlineprivatevirtual |
| onSimulationPostStep(uint32_t simStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onSimulationPreStep(uint32_t simStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onSimulationStep(uint32_t simStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
| onVariableStep(float simulationProgress, uint32_t variableStepMillis) | ToyMaker::BaseSystem | inlineprivatevirtual |
| removeEntity(EntityID entityID) | ToyMaker::BaseSystem | private |
| SystemManager (defined in ToyMaker::BaseSystem) | ToyMaker::BaseSystem | friend |
| updateComponent_(EntityID entityID, const TComponent &component) | ToyMaker::BaseSystem | protected |
| ~BaseSystem()=default | ToyMaker::BaseSystem | virtual |