Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::BaseSystem Member List

This is the complete list of members for ToyMaker::BaseSystem, including all inherited members.

addEntity(EntityID entityID, bool enabled=true)ToyMaker::BaseSystemprivate
BaseSystem(std::weak_ptr< ECSWorld > world)ToyMaker::BaseSysteminline
disableEntity(EntityID entityID)ToyMaker::BaseSystemprivate
ECSWorld (defined in ToyMaker::BaseSystem)ToyMaker::BaseSystemfriend
enableEntity(EntityID entityID)ToyMaker::BaseSystemprivate
getComponent_(EntityID entityID, float progress=1.f) constToyMaker::BaseSystemprotected
getEnabledEntities()ToyMaker::BaseSystemprotected
instantiate(std::weak_ptr< ECSWorld > world)=0ToyMaker::BaseSystemprotectedpure virtual
isEnabled(EntityID entityID) constToyMaker::BaseSystemprotected
isRegistered(EntityID entityID) constToyMaker::BaseSystemprotected
isSingleton() constToyMaker::BaseSysteminlinevirtual
mDisabledEntitiesToyMaker::BaseSystemprivate
mEnabledEntitiesToyMaker::BaseSystemprivate
mWorldToyMaker::BaseSystemprotected
onDestroyed()ToyMaker::BaseSysteminlineprivatevirtual
onEntityDisabled(EntityID entityID)ToyMaker::BaseSysteminlineprivatevirtual
onEntityEnabled(EntityID entityID)ToyMaker::BaseSysteminlineprivatevirtual
onEntityUpdated(EntityID entityID)ToyMaker::BaseSysteminlineprivatevirtual
onInitialize()ToyMaker::BaseSysteminlineprivatevirtual
onPostRenderStep(float simulationProgress)ToyMaker::BaseSysteminlineprivatevirtual
onPostTransformUpdate(uint32_t timeStepMillis)ToyMaker::BaseSysteminlineprivatevirtual
onPreRenderStep(float simulationProgress)ToyMaker::BaseSysteminlineprivatevirtual
onSimulationActivated()ToyMaker::BaseSysteminlineprivatevirtual
onSimulationDeactivated()ToyMaker::BaseSysteminlineprivatevirtual
onSimulationPostStep(uint32_t simStepMillis)ToyMaker::BaseSysteminlineprivatevirtual
onSimulationPreStep(uint32_t simStepMillis)ToyMaker::BaseSysteminlineprivatevirtual
onSimulationStep(uint32_t simStepMillis)ToyMaker::BaseSysteminlineprivatevirtual
onVariableStep(float simulationProgress, uint32_t variableStepMillis)ToyMaker::BaseSysteminlineprivatevirtual
removeEntity(EntityID entityID)ToyMaker::BaseSystemprivate
SystemManager (defined in ToyMaker::BaseSystem)ToyMaker::BaseSystemfriend
updateComponent_(EntityID entityID, const TComponent &component)ToyMaker::BaseSystemprotected
~BaseSystem()=defaultToyMaker::BaseSystemvirtual