Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::BaseRenderStage Member List

This is the complete list of members for ToyMaker::BaseRenderStage, including all inherited members.

attachMaterial(const std::string &name, std::shared_ptr< Material > materialHandle)ToyMaker::BaseRenderStage
attachMesh(const std::string &name, std::shared_ptr< StaticMesh > meshHandle)ToyMaker::BaseRenderStage
attachTexture(const std::string &name, std::shared_ptr< Texture > textureHandle)ToyMaker::BaseRenderStage
BaseRenderStage(const std::string &shaderFilepath)ToyMaker::BaseRenderStage
BaseRenderStage(const BaseRenderStage &other)=delete (defined in ToyMaker::BaseRenderStage)ToyMaker::BaseRenderStage
BaseRenderStage(BaseRenderStage &&other)=delete (defined in ToyMaker::BaseRenderStage)ToyMaker::BaseRenderStage
execute()=0ToyMaker::BaseRenderStagepure virtual
getMaterial(const std::string &name)ToyMaker::BaseRenderStage
getMesh(const std::string &name)ToyMaker::BaseRenderStage
getTexture(const std::string &name)ToyMaker::BaseRenderStage
mLightQueueToyMaker::BaseRenderStageprotected
mMaterialAttachmentsToyMaker::BaseRenderStageprotected
mMeshAttachmentsToyMaker::BaseRenderStageprotected
mOpaqueMeshQueueToyMaker::BaseRenderStageprotected
mShaderHandleToyMaker::BaseRenderStageprotected
mTargetViewportToyMaker::BaseRenderStageprotected
mTextureAttachmentsToyMaker::BaseRenderStageprotected
mVertexArrayObjectToyMaker::BaseRenderStageprotected
operator=(const BaseRenderStage &other)=delete (defined in ToyMaker::BaseRenderStage)ToyMaker::BaseRenderStage
operator=(BaseRenderStage &&other)=delete (defined in ToyMaker::BaseRenderStage)ToyMaker::BaseRenderStage
setTargetViewport(const SDL_Rect &targetViewport)ToyMaker::BaseRenderStage
setup(const glm::u16vec2 &targetDimensions)=0ToyMaker::BaseRenderStagepure virtual
submitToRenderQueue(OpaqueRenderUnit renderUnit)ToyMaker::BaseRenderStage
submitToRenderQueue(LightRenderUnit lightRenderUnit)ToyMaker::BaseRenderStage
useViewport()ToyMaker::BaseRenderStage
validate()=0ToyMaker::BaseRenderStagepure virtual
~BaseRenderStage()ToyMaker::BaseRenderStagevirtual