Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::AxisAlignedBounds Member List

This is the complete list of members for ToyMaker::AxisAlignedBounds, including all inherited members.

AxisAlignedBounds()ToyMaker::AxisAlignedBounds
AxisAlignedBounds(const ObjectBounds &objectBounds)ToyMaker::AxisAlignedBounds
AxisAlignedBounds(const Extents &axisAlignedExtents)ToyMaker::AxisAlignedBounds
AxisAlignedBounds(const glm::vec3 &position, const glm::vec3 &dimensions)ToyMaker::AxisAlignedBoundsinline
Extents typedefToyMaker::AxisAlignedBounds
getAxisAlignedBoxCorners() constToyMaker::AxisAlignedBounds
getAxisAlignedBoxExtents() constToyMaker::AxisAlignedBounds
getAxisAlignedBoxFaceTriangles() constToyMaker::AxisAlignedBoundsinline
getComponentTypeName()ToyMaker::AxisAlignedBoundsinlinestatic
getDimensions() constToyMaker::AxisAlignedBoundsinline
getPosition() constToyMaker::AxisAlignedBoundsinline
isSensible() constToyMaker::AxisAlignedBoundsinline
mExtentsToyMaker::AxisAlignedBoundsprivate
operator+(const AxisAlignedBounds &other) constToyMaker::AxisAlignedBounds
setByExtents(const Extents &axisAlignedExtents)ToyMaker::AxisAlignedBoundsprivate
setDimensions(const glm::vec3 &dimensions)ToyMaker::AxisAlignedBoundsinline
setPosition(const glm::vec3 &position)ToyMaker::AxisAlignedBoundsinline