Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for ToyMaker::ActionDispatch, including all inherited members.
dispatchAction(const ::std::pair< ActionDefinition, ActionData > &pendingAction) | ToyMaker::ActionDispatch | |
mActionHandlers | ToyMaker::ActionDispatch | private |
registerActionHandler(const QualifiedActionName &contextActionPair, ::std::weak_ptr< IActionHandler > actionHandler) | ToyMaker::ActionDispatch | |
unregisterActionHandler(const QualifiedActionName &contextActionPair, ::std::weak_ptr< IActionHandler > actionHandler) | ToyMaker::ActionDispatch | |
unregisterActionHandler(::std::weak_ptr< IActionHandler > actionHandler) | ToyMaker::ActionDispatch |