Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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ToyMaker::ActionContext Member List

This is the complete list of members for ToyMaker::ActionContext, including all inherited members.

ActionContext(InputManager &inputManager, const ContextName &name)ToyMaker::ActionContextinline
ActionContext(InputManager &&inputManager, const ContextName &name)=deleteToyMaker::ActionContext
ApplyInput(const ActionDefinition &actionDefinition, const ActionData &actionData, const AxisFilter targetAxis, const UnmappedInputValue &inputValue)ToyMaker::ActionContextstatic
enabled()ToyMaker::ActionContextinline
getTriggeredActions()ToyMaker::ActionContext
InputManager (defined in ToyMaker::ActionContext)ToyMaker::ActionContextfriend
mActionsToyMaker::ActionContextprivate
mActionToInputBindsToyMaker::ActionContextprivate
mapToAction(const UnmappedInputValue &inputValue, const InputCombo &inputCombo)ToyMaker::ActionContextprivate
mEnabledToyMaker::ActionContextprivate
mInputBindToActionToyMaker::ActionContextprivate
mInputManager (defined in ToyMaker::ActionContext)ToyMaker::ActionContextprivate
mNameToyMaker::ActionContextprivate
mPendingTriggeredActionsToyMaker::ActionContextprivate
mPropagateInputToyMaker::ActionContextprivate
propagateAllowed()ToyMaker::ActionContextinline
registerAction(const ActionName &name, InputAttributesType attributes)ToyMaker::ActionContext
registerAction(const nlohmann::json &actionParameters)ToyMaker::ActionContext
registerInputBind(const ActionName &forAction, AxisFilter targetAxis, const InputCombo &withInput)ToyMaker::ActionContext
registerInputBind(const nlohmann::json &inputBindParameters)ToyMaker::ActionContext
resetActionData(const ActionName &forAction, uint32_t timestamp)ToyMaker::ActionContextprivate
resetActionData(uint32_t timestamp)ToyMaker::ActionContextprivate
setEnabled(bool enable)ToyMaker::ActionContextinline
setPropagateAllowed(bool allowPropagate)ToyMaker::ActionContextinline
unregisterAction(const ActionName &name)ToyMaker::ActionContext
unregisterInputBind(const InputCombo &inputCombo)ToyMaker::ActionContext
unregisterInputBinds(const ActionName &forAction)ToyMaker::ActionContext
unregisterInputBinds()ToyMaker::ActionContext