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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for Player, including all inherited members.
| cGetPiece(PieceTypeID pieceType) const | Player | |
| deductCounters(uint8_t counters) | Player | |
| depositCounters(uint8_t counters) | Player | |
| getNCounters() const | Player | inline |
| getNPieces(Piece::State inState) const | Player | |
| getPiece(PieceTypeID pieceType) | Player | |
| getRole() const | Player | inline |
| initializeWithRole(RoleID role) | Player | |
| mCounters | Player | private |
| mPieces | Player | private |
| mRole | Player | private |