Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for Piece, including all inherited members.
canMove(uint8_t roll, RoleID player) const | Piece | |
getIdentity() const | Piece | inline |
getLocation() const | Piece | inline |
getOwner() const | Piece | inline |
getState() const | Piece | inline |
getType() const | Piece | inline |
mIdentity | Piece | private |
mLocation | Piece | private |
mState | Piece | private |
Piece(PieceTypeID type, RoleID owner) | Piece | inline |
setLocation(glm::u8vec2 location) | Piece | inline |
setState(State state) | Piece | inline |
State enum name | Piece |