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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for Piece, including all inherited members.
| canMove(uint8_t roll, RoleID player) const | Piece | |
| getIdentity() const | Piece | inline |
| getLocation() const | Piece | inline |
| getOwner() const | Piece | inline |
| getState() const | Piece | inline |
| getType() const | Piece | inline |
| mIdentity | Piece | private |
| mLocation | Piece | private |
| mState | Piece | private |
| Piece(PieceTypeID type, RoleID owner) | Piece | inline |
| setLocation(glm::u8vec2 location) | Piece | inline |
| setState(State state) | Piece | inline |
| State enum name | Piece |