Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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NineSlicePanel Member List

This is the complete list of members for NineSlicePanel, including all inherited members.

generateTexture(glm::uvec2 contentDimensions) constNineSlicePanel
getOffsetPixelBottom() constNineSlicePanel
getOffsetPixelLeft() constNineSlicePanel
getOffsetPixelRight() constNineSlicePanel
getOffsetPixelTop() constNineSlicePanel
getResourceTypeName()NineSlicePanelinlinestatic
getResourceTypeName_() const overrideToyMaker::Resource< NineSlicePanel >inlinevirtual
IResource()=defaultToyMaker::IResourceprotected
mContentRegionNineSlicePanelprivate
mShaderHandleNineSlicePanelprivate
mTextureNineSlicePanelprivate
mVertexArrayObjectNineSlicePanelprivate
NineSlicePanel(std::shared_ptr< ToyMaker::Texture > baseTexture, SDL_FRect contentRegionUV)NineSlicePanel
RegisterResource()ToyMaker::IResourceprotectedstatic
registerSelf()ToyMaker::Resource< NineSlicePanel >privatestatic
Resource(int explicitlyInitializeMe)ToyMaker::Resource< NineSlicePanel >inlineexplicitprotected
s_registratorToyMaker::Resource< NineSlicePanel >inlineprivatestatic
ScaleMode enum nameNineSlicePanel
STRETCH enum value (defined in NineSlicePanel)NineSlicePanel
TILE enum value (defined in NineSlicePanel)NineSlicePanel
~IResource()=defaultToyMaker::IResourcevirtual
~NineSlicePanel()NineSlicePanel