Game of Ur
0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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NineSlicePanel Member List
This is the complete list of members for
NineSlicePanel
, including all inherited members.
generateTexture
(glm::uvec2 contentDimensions) const
NineSlicePanel
getOffsetPixelBottom
() const
NineSlicePanel
getOffsetPixelLeft
() const
NineSlicePanel
getOffsetPixelRight
() const
NineSlicePanel
getOffsetPixelTop
() const
NineSlicePanel
getResourceTypeName
()
NineSlicePanel
inline
static
getResourceTypeName_
() const override
ToyMaker::Resource< NineSlicePanel >
inline
virtual
IResource
()=default
ToyMaker::IResource
protected
mContentRegion
NineSlicePanel
private
mShaderHandle
NineSlicePanel
private
mTexture
NineSlicePanel
private
mVertexArrayObject
NineSlicePanel
private
NineSlicePanel
(std::shared_ptr< ToyMaker::Texture > baseTexture, SDL_FRect contentRegionUV)
NineSlicePanel
RegisterResource
()
ToyMaker::IResource
protected
static
registerSelf
()
ToyMaker::Resource< NineSlicePanel >
private
static
Resource
(int explicitlyInitializeMe)
ToyMaker::Resource< NineSlicePanel >
inline
explicit
protected
s_registrator
ToyMaker::Resource< NineSlicePanel >
inline
private
static
ScaleMode
enum name
NineSlicePanel
STRETCH
enum value (defined in
NineSlicePanel
)
NineSlicePanel
TILE
enum value (defined in
NineSlicePanel
)
NineSlicePanel
~IResource
()=default
ToyMaker::IResource
virtual
~NineSlicePanel
()
NineSlicePanel
Generated on Sun Sep 21 2025 07:34:28 for Game of Ur by
1.13.2