Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for House, including all inherited members.
BATTLEFIELD enum value (defined in House) | House | |
BLACK enum value (defined in House) | House | |
canMove(const Piece &gamePiece) const | House | |
getNextCellDirection() const | House | inline |
getOccupant() const | House | |
getOccupantReference() | House | inline |
getRegion() const | House | inline |
getType() const | House | inline |
House(glm::i8vec2 nextCell, Type houseType, Region region) | House | inline |
isOccupied() const | House | inline |
isRosette() const | House | inline |
mNextCell | House | private |
mOccupant | House | private |
move(std::shared_ptr< Piece > gamePiece) | House | |
mRegion | House | private |
mType | House | private |
Region enum name | House | |
REGULAR enum value (defined in House) | House | |
ROSETTE enum value (defined in House) | House | |
Type enum name | House | |
WHITE enum value (defined in House) | House |