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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for House, including all inherited members.
| BATTLEFIELD enum value (defined in House) | House | |
| BLACK enum value (defined in House) | House | |
| canMove(const Piece &gamePiece) const | House | |
| getNextCellDirection() const | House | inline |
| getOccupant() const | House | |
| getOccupantReference() | House | inline |
| getRegion() const | House | inline |
| getType() const | House | inline |
| House(glm::i8vec2 nextCell, Type houseType, Region region) | House | inline |
| isOccupied() const | House | inline |
| isRosette() const | House | inline |
| mNextCell | House | private |
| mOccupant | House | private |
| move(std::shared_ptr< Piece > gamePiece) | House | |
| mRegion | House | private |
| mType | House | private |
| Region enum name | House | |
| REGULAR enum value (defined in House) | House | |
| ROSETTE enum value (defined in House) | House | |
| Type enum name | House | |
| WHITE enum value (defined in House) | House |