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Game of Ur 0.3.3
This is a computer adaptation of Game of Ur, written in C++ mainly using SDL and OpenGL.
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This is the complete list of members for Dice, including all inherited members.
| canRoll() const | Dice | inline |
| getPrimaryRoll() const | Dice | inline |
| getResult(GamePhase currentPhase) const | Dice | |
| getSecondaryRoll() const | Dice | inline |
| getState() const | Dice | inline |
| mPrimaryDieDistribution | Dice | private |
| mPrimaryRoll | Dice | private |
| mRandomDevice | Dice | private |
| mRandomEngine | Dice | private |
| mSecondaryRoll | Dice | private |
| mState | Dice | private |
| mYesNoDieDistribution | Dice | private |
| PRIMARY_ROLLED enum value (defined in Dice) | Dice | |
| reset() | Dice | |
| roll() | Dice | |
| SECONDARY_ROLLED enum value (defined in Dice) | Dice | |
| State enum name | Dice | |
| UNROLLED enum value (defined in Dice) | Dice | |
| upgradedRoll() const | Dice | private |